View all by Xianomorph-7
Xianomorph-7
Follow Xianomorph-7
Follow
Following Xianomorph-7
Following
Add To Collection
Collection
Comments
Devlog
SGD300 Assessment. (FPSRPG)
←
Return to SGD300 Assessment. (FPSRPG)
Devlog
Week 12 Development (Devlog)
May 29, 2020
by
Xianomorph-7
Tasks Undertaken: - The primary task of this week involved the refractoring of predominance of the C# scripts alongside creating a simplistic Inventory Menu screen that is displayed on an Input rather...
Continue reading
Week 11 Development (Devlog)
May 23, 2020
by
Xianomorph-7
Tasks Undertaken: - The primary task of this week involved the Creation of new Weapon Prefabs with the new assets that were scouted by Carter alongside some testing procedures with the Weapon Switchin...
Continue reading
Week 10 Development (Devlog)
May 23, 2020
by
Xianomorph-7
Tasks Undertaken: - The primary tasks for the week involved tidying and refractoring the developed Inventory System from the previous week for concision and runtime efficiency that allows for faster m...
Continue reading
Week 9 Developments (Devlog)
May 22, 2020
by
Xianomorph-7
Tasks Undertaken: - The primary tasks for the week involved developing an Inventory Core system that stores Player Items collected including: Health Kits, Munitions, Weapons, and Collectables and disp...
Continue reading
Week 8 Development (Devlog)
May 18, 2020
by
Xianomorph-7
Tasks Undertaken: - The primary tasks for the week was to develop some more environmental prefabs that make movement more dynamic that will be later integrated into the Level Design alongside a series...
Continue reading
Week 7 Development (Devlog)
May 18, 2020
by
Xianomorph-7
Tasks Undertaken: - The primary tasks for the week was to integrate a Universal Pickup for Munitions, Health, and Armor alongside some testing procedures for Frost Projectiles that function similar to...
Continue reading
Week 6 Development (Devlog)
April 11, 2020
by
Xianomorph-7
Tasks Undertaken: - The primary tasks for the week was to integrate PlayerController and AI damage from the HealthArmorController script methods through the projectile Prefabs alongside trying to inte...
Continue reading
Week 5 Development (Devlog)
April 01, 2020
by
Xianomorph-7
Task Undertaken: - The primary tasks for the week was to branch out of the standardized Weapon prefabs wit the creation of Splash Damage/impact force and constant movement of a projectile to simulate...
Continue reading
Week 4 Development (Devlog)
March 24, 2020
by
Xianomorph-7
Task Undertaken: - The primary task for the week was integrating a series of new attributes for more weapon variants that utilise spread accuracy, number of projectiles and velocity adjustments. Worki...
Continue reading
Week 3 Development (Devlog)
March 24, 2020
by
Xianomorph-7
Tasks Undertaken: - The primary task of this week was communicating with Serena Pei to restructure the WeaponBase script to allow for AI functionality. Time was spent over discord discussing the most...
Continue reading
Week 2 Development (Devlog)
March 24, 2020
by
Xianomorph-7
Tasks Undertaken: - The primary task for this week was ensuring that the Bullet prefab could be easily instantiated by the WeaponBase script and all inherited classes and propel itself forward with th...
Continue reading
Week 1 Developments (Devlog)
March 05, 2020
by
Xianomorph-7
Tasks Undertaken: - The creation of a WeaponBase class was the primary task for the week and has the purpose of functioning as a parent class for all inheritance-based weapon sub-classes. A more uniqu...
Continue reading